Designing for the next-gen life simulation platform: Project Rene

Designing for the next-gen life simulation platform: Project Rene

Design Role

Design Role

Experience Design Intern, Maxis

Experience Design Intern, Maxis

Internship

Internship

May 2025 - Aug 2025

May 2025 - Aug 2025

Toolkit

Toolkit

Figma

Figma

Overview

Overview

During my internship at Electronic Arts, I worked on the Experience Design (XD) team at Maxis, the studio behind The Sims. I contributed to both gameplay features and internal development tools for Project Rene, by designing wireframes, prototypes, and hi-fi mockups, and gaining hands-on experience with research and design system work. My projects included:

  1. Designing non-verbal communication systems for Project Rene

  2. Creating QoL improvements for our internal tool, improving developer workflows

  3. Leading cross-disciplinary research sessions to identify and solve audio workflow inefficiencies

  4. and supporting design system development and documentation

These experiences gave me a unique perspective on how design shapes not only the player experience, but also the development process, and strengthened my ability to balance innovation with practical team needs.

During my internship at Electronic Arts, I worked on the Experience Design (XD) team at Maxis, the studio behind The Sims. I contributed to both gameplay features and internal development tools for Project Rene, by designing wireframes, prototypes, and hi-fi mockups, and gaining hands-on experience with research and design system work. My projects included:

  1. Designing non-verbal communication systems for Project Rene

  2. Creating QoL improvements for our internal tool, improving developer workflows

  3. Leading cross-disciplinary research sessions to identify and solve audio workflow inefficiencies

  4. and supporting design system development and documentation

These experiences gave me a unique perspective on how design shapes not only the player experience, but also the development process, and strengthened my ability to balance innovation with practical team needs.

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